AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games in South America Q3 2022
In Q3 2022, the top 3D cartoon games on the unified platform in South America showed varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into their trends.
In Q3 2022, the top 3D cartoon games on the unified platform in South America displayed diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:
Stumble Guys
Weekly revenue for Stumble Guys saw a peak at approximately $255K in early August, before experiencing a decline to around $141K by the end of September. Weekly downloads also showed a downward trend, starting from 1.3M in late June and dropping to about 809K by the end of the quarter. Active users followed a similar pattern, decreasing from 5.8M in late June to approximately 4.5M by the end of September.
Subway Surfers
Subway Surfers maintained a steady weekly revenue, fluctuating around the $24K mark throughout the quarter. The game’s weekly downloads started at 980K in late June and saw a gradual decline, ending the quarter at approximately 709K. Active users showed a slight decline from 61M in late June to about 56.7M by the end of September.
Super Sus
Super Sus displayed a significant increase in weekly revenue, starting from a modest $173 in late June and reaching about $13.8K by the end of September. Weekly downloads also rose, beginning at 187K and peaking at approximately 477K in mid-September. Active users saw a notable growth, increasing from around 261K in late June to over 848K by the end of the quarter.
My Talking Angela 2
My Talking Angela 2 had a relatively stable weekly revenue, hovering around $2K throughout the quarter. The game’s weekly downloads saw fluctuations, starting at 369K in late June, peaking at 394K in early July, and ending at approximately 259K by the end of September. Active users remained fairly consistent, with a slight decrease from 1.47M in late June to about 1.44M by the end of September.
Talking Tom Gold Run
Talking Tom Gold Run experienced a steady weekly revenue, averaging around $1.3K during the quarter. Weekly downloads remained consistent, starting at 231K in late June and ending at approximately 243K by the end of September. Active users showed a slight fluctuation, starting at 3.7M in late June and ending at about 3.6M by the end of September.
For more detailed insights and analytics, visit Sensor Tower.